![]() V-Ray offers several sky models for the realistic lighting of scenes - including Hosek sky with atmospheric haze. And for added realism, you can add random material variations to V-Ray Proxy objects and render instances. V-Ray Proxy objects replace complex scene geometry and load only at render time. ![]() ![]() Or, use Triplanar mapping for texturing without UVs. The new UV manager brings UV channels to Cinema 4D, allowing artists to use unlimited UVs per shader for complete UV-mapping control. You can also output to virtual reality with the VR 360 stereo camera. V-Ray’s real-world camera system lets artists work like photographers to achieve realistic depth-of-field and cinematic motion blur. V-Ray’s special BRFD materials give you access to all the tools you could need. V-Ray for Cinema 4D offers real-world and multi-layered BRDFs for the creation of physically accurate materials. Choose from precise path tracing, approximate - or use a hybrid of both. V-Ray uses physically accurate ray tracing to precisely calculate lights and real-world reflected lights and global illumination. Just choose the GI engine type, render time - and render! And enjoy the instant feedback via V-Ray’s progressive rendering. ![]() V-Ray’s automated sampling with variance-based adaptive ray-tracing offers dramatically improved workflow and eliminates the need for fine-tuning complex settings. ![]()
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